Saturday, May 13, 2017

Why you should play kozmo? (Part1)



Hi, This is my second documentary  and it is about why kozmo is good to play and if you liked this documentary I can make a series of “why you should play …..”
I played kozmo for many years in the last format. It was so good. It was hard battle between kozmos and monarchs but I prefer kozmos. Kozmo was in clash of the rebellions so it was a TCG exclusive. It consists of dark machine-light psychic (there are some psychic dark monsters but they were in newer support for kozmo in its era)
Monsters. Kozmo is still strong even after it got hit in banlist.
Role of:
-psychic:
The common effect is: They banish themselves to summon the dark machines or stronger psychic. *Note*: each psychic summons the monster(s) that has level higher than itself and the effect of each one can only be used once (example: if you used the effect of farmgirl once you can’t use it again)
Every card has its own special effect:
-Kozmo farmgirl: When this card inflicts battle damage to your opponent: You can pay 500 LP; add 1 "Kozmo" card from your Deck to your hand.
-Kozmo goodwitch: once per turn: You can pay 500 LP, then target 1 face-up monster your opponent controls; change it to face-down Defense Position
-Kozmo scaredy lion: Once per turn: You can pay 500 LP, then target 3 of your banished "Kozmo" monsters; return them to the Graveyard, and if you do, inflict 500 damage to your opponent.
-kozmo soartroopers: Once per turn: You can pay 1000 LP, then target 1 Psychic-Type "Kozmo" monster in your Graveyard; Special Summon it.
-kozmo strawman: Once per turn: You can pay 500 LP, then target 1 of your banished "Kozmo" monsters; Special Summon it, but its effects are negated, also destroy it during the End Phase
-Kozmo tincan: Once per turn, during the End Phase: You can pay 500 LP; reveal 3 "Kozmo" cards with different names from your Deck, your opponent randomly picks 1 for you to add to your hand, and you send the rest to the Graveyard.
-kozmoll dark lady: Once per turn, during either player's turn, when another monster's effect is activated: You can pay 1000 LP; negate the activation, and if you do, destroy that monster.
-kozmoll wickedwitch:  Once per turn, during either player's turn: You can pay 1000 LP; this turn, this card cannot be destroyed by battle or card effects. This is the end of the first part. The second part won't be far. I hope you like this and don't forget to tell me your opinions in comments.

2 comments:

  1. So why play them? All you do is list the effects... Lol

    ReplyDelete
  2. No, I don't. I said it detailed and all my friends said that it is good that I said it detailed, there is part 2. IDK what's wrong with you.

    ReplyDelete

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