Sunday, May 14, 2017

Why you should play kozmo? Part 2




Let’s complete the last documentary. Here is its link: http://yugiohprolessons.blogspot.com.eg/2017/05/why-you-should-play-kozmo-part1.html
Role of:
-Dark machine
Common effect: When they are destroyed they summon any kozmo from deck that has lower level of them
Everyone of them has a role as well:
-kozmo dark destroyer: If this card is Normal or Special Summoned: You can target 1 monster on the field; destroy it. Cannot be targeted by an opponent's card effects.
-Kozmo dark eclipser: Cannot be targeted by an opponent's card effects. During either player's turn, when a Trap Card is activated: You can banish 1 "Kozmo" monster from your Graveyard; negate the activation, and if you do, destroy that card
-kozmo dark planet: Cannot be targeted by an opponent's card effects. During either player's turn, when a Spell Card is activated: You can banish 1 "Kozmo" monster from your Graveyard; negate the activation, and if you do, destroy that card. *Note: this card has special summoning condidtion: Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing "Kozmo" monsters from your hand whose total Levels equal 10 or more, and cannot be Special Summoned by other ways*
-kozmo delta shuttle: Once per turn: You can send 1 "Kozmo" monster from your Deck to the Graveyard, then target 1 face-up monster on the field; it loses ATK and DEF equal to the sent monster's Level x 100
-kozmo dog fighter: Once per turn: You can send 1 "Kozmo" monster from your Deck to the Graveyard, then target 1 face-up monster on the field; it loses ATK and DEF equal to the sent monster's Level x 100.
-kozmo forerunner: Cannot be targeted by an opponent's card effects. During your Standby Phase: Gain 1000 LP
-kozmo landwalker: If a "Kozmo" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy 1 other "Kozmo" card you control instead
-kozmo sliprider: If this card is Normal or Special Summoned: You can target 1 Spell/Trap Card on the field; destroy it.
-kozmo’s spells and traps
-Spells: kozmotown (field) and kozmo lightsword
-Traps: kozmojo and kozmourning
Kozmo has a huge amount of combos like: When you have a landwalker and your opponent would destroy your kozmo cards you use walker to destroy kozmotown then search by its effect.
-Versions of kozmo:
1- Demise kozmo: It is good as you you have fabulous monsters and amazing traps
2- Fire king kozmo: It uses the effect of fire king island to boost the deck as it destroyes ships to summon another kozmo monsters. Usual combo is to destroy dark destroyer then use effect to summon sliprider and then use his effect to destroy island  then it destroys sliprider and it banishes itself to summon starwman then starwman to re-summon sliprider then it depends on hand.
3- Pure kozmo: It is just so spammy and god field
4- True king kozmo and true king metalfoes kozmo: It is too good but bricky and it is amazing as diagram destroys machines and metalfoes (if used). *fun fact*: This deck was something like adapted from star wars film lol.
We can simply deduce that every single card in kozmo completes each other.
Hope you liked this documentary. Tell me your opinions!

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