Let’s
complete the last documentary. Here is its link: http://yugiohprolessons.blogspot.com.eg/2017/05/why-you-should-play-kozmo-part1.html
Role of:
-Dark
machine
Common
effect: When they are destroyed they summon any kozmo from deck that has lower
level of them
Everyone of
them has a role as well:
-kozmo dark
destroyer: If this card is Normal or Special Summoned: You can target 1 monster
on the field; destroy it. Cannot be targeted by an opponent's card effects.
-Kozmo dark
eclipser: Cannot be targeted by an opponent's card effects. During either
player's turn, when a Trap Card is activated: You can banish 1
"Kozmo" monster from your Graveyard; negate the activation, and if
you do, destroy that card
-kozmo dark
planet: Cannot be
targeted by an opponent's card effects. During either player's turn, when a
Spell Card is activated: You can banish 1 "Kozmo" monster from your
Graveyard; negate the activation, and if you do, destroy that card. *Note: this
card has special summoning condidtion: Cannot be Normal Summoned/Set. Must be Special Summoned (from
your hand) by banishing "Kozmo" monsters from your hand whose total
Levels equal 10 or more, and cannot be Special Summoned by other ways*
-kozmo delta
shuttle: Once per turn: You can send 1 "Kozmo" monster from your Deck
to the Graveyard, then target 1 face-up monster on the field; it loses ATK and
DEF equal to the sent monster's Level x 100
-kozmo dog
fighter: Once per turn:
You can send 1 "Kozmo" monster from your Deck to the Graveyard, then
target 1 face-up monster on the field; it loses ATK and DEF equal to the sent
monster's Level x 100.
-kozmo
forerunner: Cannot be
targeted by an opponent's card effects. During your Standby Phase: Gain 1000 LP
-kozmo
landwalker: If a
"Kozmo" card(s) you control would be destroyed by battle or an
opponent's card effect, you can destroy 1 other "Kozmo" card you
control instead
-kozmo
sliprider: If this card is Normal or Special Summoned: You can target 1
Spell/Trap Card on the field; destroy it.
-kozmo’s
spells and traps
-Spells:
kozmotown (field) and kozmo lightsword
-Traps:
kozmojo and kozmourning
Kozmo has a
huge amount of combos like: When you have a landwalker and your opponent would
destroy your kozmo cards you use walker to destroy kozmotown then search by its
effect.
-Versions of
kozmo:
1- Demise
kozmo: It is good as you you have fabulous monsters and amazing traps
2- Fire king
kozmo: It uses the effect of fire king island to boost the deck as it destroyes
ships to summon another kozmo monsters. Usual combo is to destroy dark
destroyer then use effect to summon sliprider and then use his effect to
destroy island then it destroys
sliprider and it banishes itself to summon starwman then starwman to re-summon
sliprider then it depends on hand.
3- Pure
kozmo: It is just so spammy and god field
4- True king
kozmo and true king metalfoes kozmo: It is too good but bricky and it is
amazing as diagram destroys machines and metalfoes (if used). *fun fact*: This
deck was something like adapted from star wars film lol.
We can
simply deduce that every single card in kozmo completes each other.
Hope you
liked this documentary. Tell me your opinions!
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